Hi,
I’m looking to receive the alpha in a Screen shader but i can’t found any documentation about that. Does any one has a solution?
thanks
Hi,
I’m looking to receive the alpha in a Screen shader but i can’t found any documentation about that. Does any one has a solution?
thanks
I found the solution
the alpha is storage in the w value of the texture and the camera has to be set on Solid Color with the color(0,0,0,0).