Hi everyone,
in my first approach to shader graph I’m currently struggling with a problem.
As you can see in the image below, I have a really simple shader in which I just try to change the colour of the texture.
The texture is a PNG (but I also tried directly with a PSD) with transparency. On the inspector you can see the texture settings.
However, when I load the texture on the shader all the transparency is turned white, as you can see in all the previews.
Obviously, I tried to instantiate the shader into a material and to apply it to a particle system and it appears as a white square, as in the preview.
The shader is set to Transparent and is an Additive blend.
I’m working in URP and I didn’t change anything on the URP settings.
Probably is something really stupid but I really didn’t find a solution so far.
Thank you all,
R.
