I did a search on this problem, but didn’t find anything useful, so here goes:
I’m using Unity iPhone. I have a mesh that consists of two torus-y things and a sphere. If i put a diffuse material on it, all is well, but if I try to put Transparent/Diffuse on it, it gets all kinds of messed up. It’s like faces that are supposed to be behind other faces are getting drawn in front anyway.
I’ve attached some screenshots to illustrate my point. What can I do about this??
(The first image is with the transparency texture, and as you can see its messed up. The second is what it should look like)
Thanks!