I am having this VERY frustrating issue occurring in unity. When I apply this glass asset I got from the asset store it keeps showing different colored boxes all around it. This happened with a custom glass asset I made also.
Things to note -
- My uv’s are 100% perfect.
- I have tried applying it with quads and triangulating the mesh.
- I created the model in maya and exported it as an .obj
- It’s a shot glass
