Transparency Issue! (Trying to make glass texture)

I am having this VERY frustrating issue occurring in unity. When I apply this glass asset I got from the asset store it keeps showing different colored boxes all around it. This happened with a custom glass asset I made also.
Things to note -

  • My uv’s are 100% perfect.
  • I have tried applying it with quads and triangulating the mesh.
  • I created the model in maya and exported it as an .obj
  • It’s a shot glass

Would this help: Negative Infinity – Weighted blended transparency in Unity

?

Im sorry no, to be specific I am making a model for a game called Tabletop Simulator. To import an asset bundle into it you must have only the standard shader enabled or it wont work. Not only that but I downloaded the assets and they did not work as stated. :frowning: still stuck here