Transparency Order

Hi,

I have a transparency order problem with 2 objects: A red ring and a laser. The ring is on the floor and I want the laser to appear ABOVE the red ring.

The red ring is just a polygon object with shader “Mobile/Particles/Alpha Blended” and Render Queue set to “Transparent+10 3010”
The laser is a line renderer whose material shader is “Mobile/Particles/Alpha Blended” and Render Queue = Transparent+20 3020

I always thought the number determines WHEN something is rendered, thus I thought the laser (3020) should always be renderer AFTER the red ring (3010)
Unfortunately its not the case. The laser is below the red ring:

Does anyone know why the laser is below the ring even though the laser has a bigger Transparency number?
How can I fix this?

Nobody has an idea?