Transparency problems with a mesh


Im trying to make is that the rest of the mesh doesnt appear through the grass/fern, is there some shader for it, or is there a different way of doing this? Thanks.

try Partical->Additive shader or choose one shader from partical. It might work.

Its hard to see, your grass in separate objec? is it voxel? Are they combined so backfaces are culled/removed? Try using cutout-diffuse shader, because transparency shader has a lot of render order problems.