Hi guys,
I have been creating a transparency shader on my game objects.
My shader has these general parameters:
And this is the way I have assigned my nodes:
So far so good, my problem is when I apply the shader to my model because it looks like it has transparent areas or parts that are noticeable when I move the game camera.
Result:
link text
Original model with an opaque shader:
link text
I know it has to do with ztest but shader graph doesn’t give me that node or configuration.

