Transparency shader with graphic graph (URP)

Hi guys,

I have been creating a transparency shader on my game objects.

My shader has these general parameters:

And this is the way I have assigned my nodes:

So far so good, my problem is when I apply the shader to my model because it looks like it has transparent areas or parts that are noticeable when I move the game camera.

Result:
link text

Original model with an opaque shader:
link text

I know it has to do with ztest but shader graph doesn’t give me that node or configuration.

Hello, I managed to solve it. What I did was the following:

1- Make your shader in the graph
2- Select your graph and click “Copy Shader” in the inspector
3- Create a blank unlit shader and open it in visual studio then erase everything
4- Paste the shader code in the clip board to the shader in visual studio
5- Ctrl H to find and replace zwrite off to zwrite on
6- Save it and now you can create materials from it

Basically I had to pass the nodes to code and from there manipulate the Zwrite.