i’m looking for transparent shader…
which the value of transparency change with a variable
this should receive is a bumped diffuse
i used engine Bumped Diffuse , and chnage alpa it show gray instead of disappear
next i get some help, some one give me a program and shader, which was transparent, made by “StrumpyShaderEditor”
but it give me some thing wirdo , and from some side texture is %5 ~10% transparent, and just some places of the shape is fully non-transparent
look at here, value of alfa is 1 and it’s max
but u can see character face, from it’s foot, or …
sorry but befor some one can help you we need more info on what you are trying to do
i have char, when camera rich to 1.5 meter till .4 meter it should start transparenting… when distance is right .4 there should be nothing in the scene
and when there’s 1.5 there should be a char, that have no transparency effect on it…
So, I assume you’re trying to make an object transparency by editing it’s alpha map, no?
First of all, you should make sure your shader is tagged as ‘transparent’ in the shader properties. (I see you’re using SSE, so just click on the master node, and the properties page should pop up)
If you flag your shader as transparent, unity will know you want it to be drawn over the existing frame, and will blend it with the scene…
If you just set the alpha without flagging it as transparent, it will turn gray…
Transparency is really a bit more complicated that it would seem at first glance… I myself had to go through a bit more hassle to get the kind of transparency I wanted… In my case, pure alpha wouldn’t work (some parts of the model would clip through others), so I decided to just keep the material flagged as opaque, and feed it the frame buffer as albedo (diffuse)… that I interpolated with the standard texture using an ‘opacity’ value as control, and it worked quite well. It’s not transparency so much as it is invisibility 
Hope this helps
Cheers