Hi,
I’m facing a very annoying issue when dealing with particles and transparency sorting. I have two effects, an alpha blended cloud and a swirl of particles that moves around the cloud. The swirl is one particle system using another alpha blended shader, meaning that the sorting between the two effects is fucked : the swirl is either displayed in front or behind the cloud.
This is the actual effect :
And what I want to do :
Anyone having an idea to do this ? Like some kind of masking rendered by a second camera. The scene is quite simple, so any kind of trick will probably work.
Thanks in advance !

