Transparency sorting issue

Hey gang, I have a small issue. I have a boned character that is made of several planes attached as 1 model(2D game camera) so the characters are flat and face the camera. The issue is I’d like to use Unlit Transparent but it seems the model planes can’t always sort themselves correctly. For instance the hands sometimes draws behind the chest, etc. If I use Unlit Transparent Cutout, it’s fine but I lose some detail of course and the subtle glow around one of the characters. Any suggestions to set a draw order within a model or another texture mode to use?

Thanks! :slight_smile:

Here’s a page from the docs that might help:

This would require multiple materials though. Is there a need to use alpha blended or would alpha cutout work? Alpha cutout writes into the depth buffer so it would probably solve your issues.

yeah I tried Cutout, it’s not bad but it’s a little more jaggy of course. Also I can’t add more materials without increasing my drawcalls.