Hey gang, I have a small issue. I have a boned character that is made of several planes attached as 1 model(2D game camera) so the characters are flat and face the camera. The issue is I’d like to use Unlit Transparent but it seems the model planes can’t always sort themselves correctly. For instance the hands sometimes draws behind the chest, etc. If I use Unlit Transparent Cutout, it’s fine but I lose some detail of course and the subtle glow around one of the characters. Any suggestions to set a draw order within a model or another texture mode to use?
Thanks!