Hi all,
I’m creating an “x-ray” feature in my game and the logical thing to do is to have the walls become transparent. Well, it works great in the editor, but when I play the game in full build, the walls seem to lose their normal map. In other words, they still become transparent, but the detail on the wall is gone:
Any ideas as to what might cause this? I am aware of the issue where in order to get transparency to work in the first place, you must have a material that uses the transparent shader. Clearly, that is not my issue here because the transparency itself works in both editor and full build, but the full build appears to cause the normal map to be lost until it switches back to opaque.
Thanks,
Daniel