Transparent alpha mode creates unwanted jagged outline

I am currently working on a transparent shader and noticed that all my works have a jagged dark outline. I guess I’ve used the wrong settings somewhere, but I’ve been fiddling around with a couple settings without any success. I have created a basic shader, which shows the shader settings I use and the problem.

It might be a little hard to see on the screenshot, so please have a look in full resolution. There’s a small black outline around the circle on the yellow background.

Hi,
You are feeding the color with white shape and the black background to both alpha and the color. Most likely that black is spilling over, so to speak. Try with solid white color and that same shape as the alpha channel.

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I would also turn down your alpha clip, as it is likely keeping you from getting the full fade desired effect

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Just using the alpha channel and turning down the alpha clip worked! Thanks for the quick replies <3