Transparent animated spheres from Blender to Unity

Hello all!

Newbie to both Blender and Unity I have a very specific animation I want to bring from Blender to Unity:

3 transparent spheres rotating and with displacement animation.

So, when I export from Blender as .FBX as most advice my problem is that I don’t have the materials in a separate file to import to Unity since I am simply changing the transparency and mirror settings in Blender and adding a material with a cloud texture to use for displacement. So when I bring in the animated file to Unity none of the materials/effects carry over and I have nothing to place with them in a textures or materials folder in assets.

Also, the animation does not carry over either.

So, I have two questions: What can I do to bring this rather simple animation of transparent spheres from Unity to Blender? If this seems more like a question for Blender experts then the second questions is: How can I recreate undulating transparent spheres in Unity?

Thank you for your help!

You can’t create this kind of animation in Blender and bring it to Unity. As it is shader and texture based, you have to do it in Unity.

Okay, thank you!
Good to learn the limits…

If you bake the animation to a vertex cache file then you can use Megafiers in the asset store to play that back for you.

There is no need to try that first, because there are going to be enormous problems with the transparency and the reflection. This is far more critical than the actual animation.
For the animation, I would try to use shape keys as the first approach or animated tessellation.