Hello all!
Newbie to both Blender and Unity I have a very specific animation I want to bring from Blender to Unity:
3 transparent spheres rotating and with displacement animation.
So, when I export from Blender as .FBX as most advice my problem is that I don’t have the materials in a separate file to import to Unity since I am simply changing the transparency and mirror settings in Blender and adding a material with a cloud texture to use for displacement. So when I bring in the animated file to Unity none of the materials/effects carry over and I have nothing to place with them in a textures or materials folder in assets.
Also, the animation does not carry over either.
So, I have two questions: What can I do to bring this rather simple animation of transparent spheres from Unity to Blender? If this seems more like a question for Blender experts then the second questions is: How can I recreate undulating transparent spheres in Unity?
Thank you for your help!