hi guys, I have been having an issue with my 3D models made in blender and animated in mixamo.
Here´s the deal…when I export my 3d model (no rig) as fbx from blender and import it to unity, it shows its material well, however, when I upload it to mixamo for rigging and download it from mixamo and import it into unity, my object becomes transparent…I open the mixamo downloaded object in blender and I can see that mixamo changes the “blend mode” from opaque to “alpha blend” making the object transparent. I changed the blend mode back to opaque and saved the mixamo downloaded fbx as a different file name. I open it in unity and still the image shows transparent “even thou, the blend mode says opaque” I have tried getting rid of the material but it still does the same thing…whats the issue here? I don´t think the issue is with the 3d model itself since the model shows well in unity before uploading it to mixamo…it´s after I download it from mixamo that this issue shows up…I need help, please.
blender image : Captura de pantalla 2023-12-07 095959.png - Google Drive
unity image : Captura de pantalla 2023-12-07 095718.png - Google Drive
thanks a lot!