Hello, I’ve been dealing with this problem for a couple hours now, and I need some help with it. I’m currently designing a system for my UI where each “Layer” has its own Camera so it can be rendered and manipulated easily for transitions and such. The problem I’m facing is that the transparency doesn’t look quite right as I expect it to.
You can see on the left, the gradient fades to black before becoming fully transparent, and on the right is how it should look.
I’ve made a small project that reproduces this issue:
https://github.com/Starpelly/UnityRenderTextureProblem
I’m using the Built-In Render Pipeline with Unity 2021.3.33f1. I would appreciate any help, thanks!