Same here, tried to fiddle around FinalPass.shader but nothing good out came out of it.
This is a huge stepback when using Render Textures ! We’re using them all the time along with Spout in digital art and live show projects, but this is a blocker…
I observe the same in the LWRP - a workaround for me was disabling multisampling / antialiasing in the render texture, does that work for you as well @Satsukawa ?
I’ve seen them say that they simply don’t support alpha… that the alpha channel is being reserved for some future feature.
Which is ridiculous. Alpha already has a purpose… ALPHA!
This decision needs to be reversed. It’s one thing when you have an annoying bug… this is apparently by some ill-advised design. It’s killing my (and many other’s) ability to move forward with Universal or HDRP.
Unity 2019.4.5f1 with HDRP V7.3.1. Render Texture, transparent background, not working. Note tried changing the Render Texture > Color Format to ‘R16G16B16A16’. Is there a fix not requiring custom shaders or engine code that can resolve this problem?