Yes, another one of these. I couldn’t find tutorial that would bring me anywhere, so am I stuck with willing to create something like this:
However, I want to prove that I’m not just a SoB and I actually sought for it. Here and on internet (short list of just part of the web-items that I found, and why they don’t help):
Unity - Blur Behind Window - Questions & Answers - Unity Discussions
“- Made a new camera, depth only, culling mask as nothing”
Setting Culling Mask as nothing, doesn’t affect the UI displayed. It’s still there, and it’s only camera.
I won’t even read further, because this is already an ending problem.
Blur game when displaying UI - Unity Engine - Unity Discussions
refers to
IndieEffects: Bringing (almost) AAA quality Post-Process FX to Unity Indie - Community Showcases - Unity Discussions
Looking at the Unity Player provided (at the bottom). It blurs out ENTIRE screen, not certain parts of it.
Unity Asset Store - The Best Assets for Game Making
Doesn’t actually blur, the arrows don’t affect the plane. Also, this is a in-game blur, not GUI semi-transparent image blur which I’m looking for.
The list keeps going on, I’ve been to about 30 websites (articles/videos/here-by-topics), and I couldn’t find something that would help me create such effect, after a while, the results became even less relevant so I just dropped idea of seeking. The aricles were either not updated, misunderstood (by me and/or by others). Shaders were either to paid for or I had to register/login on a website that after 3 hours hasn’t sent verification link yet. The video were only about transparency or about something entirely different (talking about culling mask, while GUI here remains unaffected).
I know you’re probably tired of this question getting repeated over, and over, and over again. But my situation isn’t that bright either
I don’t mind working, you don’t need to give me straight answer or project, just point me the way, I don’t mind making 200 mind-burning steps, as long as I would see the result. (I don’t know how shaders work, at least how they’re programmed)