transparent/bumped/reflective

Hi friends
is it possible to make a shader bumped-reflective and transparent at the same time.
I’ve found a link but it doesn’t seem to work
http://www.unifycommunity.com/wiki/index.php?title=WindowShader

Thanks in advance

Make sure you have Alpha/Glossy/BASE, Alpha/BumpedSpecular/PPL and Alpha/BumpedSpecular shaders as well.
Also, the syntax of first Tags need to be something like this,

Tags {"Queue" = "Transparent" }

I couldn’t make it work also couldn’t find
Alpha/BumpedSpecular/PPL what is that?

If I am not wrong the Alpha path is no longer available in Unity. It should be renamed as Transparent instead of Alpha. The shader is not update.

Maybe you can try something like this,

Transparent/BumpedSpecular/PPL 
Transparent/BumpedSpecular