I’m new to shaders, so this is a little confusing. I made a test scene with 52 of a particular mesh. With a Diffuse shader on the material, they rendered at 8 FPS. With a Transparent/Cutout/Diffuse shader on the material, they rendered at 64 FPS. Can someone explain this to me, a shader newbie? More importantly, will my meshes look “worse” in some scenarios? (They look the same to me.)
I got similar results with Specular vs. Transparent/Cutout/Specular, except the speed benefit was only double – Specular = 20 FPS, and Transparent/Cutout/Specular = 41 FPS.