Im getting a strange drawing result when I use the Transparent/Diffuse shader. Below you will see it compared to the Transparent/Cutout - Diffuse shader, which renders correctly.
The transparent edges are a bit too hard for me, so I would like to use the Transparent/Diffuse one, but it doesn’t display correctly.
Why is this happening? Ive used the Transparent/Diffuse shader before but it didn’t render like this.
Edit: This is what the Transparent/VertexLit shader looks like.