I am using the transparent diffuse shader on a bunch of layered planes with alpha textures attached to them for a background. The planes are all well seperated with no intersection, but in the game the textures flicker from front to back and fight for draw order. When I use the transparent cutout diffuse shader it does not do this, but I loose quality of texture. Any help?
Thanks for the reply! That sounds just like what I need! How do I set the renderque? Is it in the shader somewhere?