Transparent Double sided Shader don´t works on Unity 5.5.0

Hello, I was using a “Transparent double sided shader” that works fine on Unity 5.4.3 but now it don´t works on Unity 5.5.0:

Shader "Transparent/Double-Sided Vertex Lit" {
    Properties {
        _Color ("Main Color", Color) = (1,1,1,1)
        _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
    }

    SubShader {
        Tags {"RenderType"="Transparent" "Queue"="Transparent"}
        // Render into depth buffer only
        Pass {
            ZWrite On
            Blend SrcAlpha OneMinusSrcAlpha
            ColorMask RGB
            Cull off
            Material {
                Diffuse [_Color]
                Ambient [_Color]
            }
            Lighting On
            SetTexture [_MainTex] {
                Combine texture * primary DOUBLE, texture * primary
            }
        }
    }
}

In the Inspector says “Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)”.

Any idea?

Thanks in advance.

Note: I am using Windows 10 Pro 64 bits, Geforce GTX 960 4GB, and the proyect is for Android platform.

It is strange, now I opened again the proyect and now it works. Seems that it had a problem loading it, or something strange.

Regards.