Hello, I was using a “Transparent double sided shader” that works fine on Unity 5.4.3 but now it don´t works on Unity 5.5.0:
Shader "Transparent/Double-Sided Vertex Lit" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
}
SubShader {
Tags {"RenderType"="Transparent" "Queue"="Transparent"}
// Render into depth buffer only
Pass {
ZWrite On
Blend SrcAlpha OneMinusSrcAlpha
ColorMask RGB
Cull off
Material {
Diffuse [_Color]
Ambient [_Color]
}
Lighting On
SetTexture [_MainTex] {
Combine texture * primary DOUBLE, texture * primary
}
}
}
}
In the Inspector says “Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)”.
Any idea?
Thanks in advance.