Transparent Issue with Graphics.DrawMeshInstanced

I have been working on a system that uses ‘Graphics.DrawMeshInstancedProcedural’ to generate many meshes. Everything is OK except for the issue with the transparent shaders. When I set the shader(shader graph) surface to transparent the orders get messed up. I used a technique with ForwardRenderer:

with that the orders are Ok but some new issue appears on transparent parts:

OK, I found it :slight_smile: just use Alpha Clipping(threshold) to prevent rendering those areas.