I have a UI inventory where the item icons are quads (meshes) with a transparent material. The material has a normal map to allow the item icons to be affected by lighting.
I have been implementing a tooltip when hovering over items with the cursor, but when the tooltip overlaps with the material, the material disappears entirely.
Material in inventory normally: Imgur: The magic of the Internet
When tooltip overlaps: Imgur: The magic of the Internet
This doesn’t occur when I set the material surface type to opaque: Imgur: The magic of the Internet
This is what I would like to happen with the transparent material. How can I get the transparent material/texture to render under the transparent tooltip?
Or alternatively, how can I use 2D lighting in my 3D project so that I can use sprites paired with normal maps instead of quads with transparent materials?