Hello,
I recently upgraded a project from SRP to URP but now transparent objects no longer cast shadows (even when alpha is 1). There’s also weird artifacts when objects are slightly transparent but I only see the odd artifact in Unity 2022 (Apple Silicon). Unity 2021 LTS (Apple Silicon) versions don’t seem to have this issue.
When the material is opaque it behaves normally:
But when it’s transparent it doesn’t cast a shadow even when alpha is 1:
Here’s the material’s property’s visible in the inspector: CleanShot 2022-06-14 at 13.08.57 · CleanShot Cloud
Also here’s the weird artifact I mentioned earlier which I believe to be a bug: CleanShot 2022-06-14 at 13.10.01 · CleanShot Cloud as you can see the alpha is 0 and the object is still visisble.