Hello,
I recently upgraded a project from SRP to URP but now transparent objects no longer cast shadows (even when alpha is 1). There’s also weird artifacts when objects are slightly transparent but I only see the odd artifact in Unity 2022 (Apple Silicon). Unity 2021 LTS (Apple Silicon) versions don’t seem to have this issue.
When the material is opaque it behaves normally:
But when it’s transparent it doesn’t cast a shadow even when alpha is 1:
Here’s the material’s property’s visible in the inspector:
Also here’s the weird artifact I mentioned earlier which I believe to be a bug
it won’t let me upload more files because I can’t upload more than 5 (even though I only uploaded 3) so here’s a link instead: https://share.cleanshot.com/hnJGKc. As you can see even when the alpha is 0 the object is still visible.