I’m implementing a fade in my material, for some reason my transparent material is rendering.
I’ve already tried turning off Transparent Depth Prepass, but it causes my material to stop rendering at some angles even with my A at 255.
I’m implementing a fade in my material, for some reason my transparent material is rendering.
I’ve already tried turning off Transparent Depth Prepass, but it causes my material to stop rendering at some angles even with my A at 255.
I solved by putting the Rendering Pass in low.
Please describe you problem better. I can’t see a difference between the two first screenshots.
I can see the fox in both screenshots, is this the object that is causing issues ?
Is the issue that the fox is displayed “behind” the character legs ?
If the character is also using a materials with transparency, they will both render without depth write and be ordered from back to front, leading in one rendering over the other depending on the point of view.