I have some cylinders and other models in the scene, but when I apply a transparent material which has a smoothness value of 0.1 to the models, it will cover the cylinders like this picture above.All the materials use the Universal Render Pipeline/Lit shader.I tried the VisionOSSortingGroup but filed.Can anybody help me out?
The VisionOS Sorting Group component is the (only) way to enforce a sorting order, although generally opaque objects should be rendered before transparent ones and transparent ones should be sorted back-to-front by their (I believe) mesh centers. I can’t really tell what the issue is from your screenshot, but if you submit a bug report with a repro case and let us know the incident number (IN-#####), we can look into it.
