Transparent materials are messed up when applied to object

[37617-screen+shot+2014-12-26+at+01.51.14.png|37617]

For some reason the material isn’t showing up properly, i’ve made sure the background is transparent and sized correctly, but unity seems to insist on filling the entire quad.
Any suggestions on what to do? I’m quite stuck.

I see you use a diffuse shader.

But you need to use a transparent or transparent cutout shader.

Or a sprite… For sprite simply drag your image in the editor view.

Assuming your UV coordinates range from (0,0) to (1,1), textures will fill the entire quad… it’d be odd if they didn’t! If that’s wrong then you either need to change the dimensions of the quad, or change its UV coordinates.