Hi everyone,
I’ve encountered an issue with transparent materials in my Unity application after upgrading to Unity V6000.0.031f1. The problem is as follows:
Target Platform: Windows, x64
Render Pipeline: Built-In
Issue Description:
When I instantiate a prefab containing GameObjects from the Resources
folder at runtime, the transparent materials are not rendered correctly. Instead of appearing transparent, they look fully opaque or otherwise incorrect.
Observations:
- The transparency works as expected if the GameObject is already present in the scene at build time.
- The issue occurs only for prefabs instantiated at runtime from the
Resources
folder.
What I’ve Tried:
- Ensuring the material’s rendering mode is set to transparent.
- Confirming the alpha value of the material is correct during runtime.
Question:
Has anyone experienced similar behavior with prefabs and transparent materials in Unity V6? Is there a known workaround or setting I might be missing?
Any help or insights would be greatly appreciated!
Thanks in advance!