transparent materials

I’m looking to create transparent materials in Unity (billboards, hair, cutout objects) and am having difficulty. Does anyone have any experience
with this? For example, what file format do I use to create the gradient map? Where in the material’s property do I apply it? I’m a first-time user and just a beginning developer, so if you can explain how to do it in as detailed a way as you can, I’d appreciate it. Thanks in advance.

Hey normNuThinkStudios,

Welcome to Unity :wink:

It’s going to be to your advantage to read through some of the docs a bit to get familiar with how Unity handles materials and texture formats. Here’s 2 links to pages in the docs relevant to your questions:

You should also do some searches on the forum when just starting out as many questions have been answered several times over. I don’t mean this to be a RTFM type post, just trying to set you off in the right direction. Our search engine is a little lack luster to say the least so the best route is to use Google’s site specific search… so for this I’d type in “transparency site:forum.unity3d.com”.