Should be fairly simple but everything I’ve tried doesn’t seem to work. I just need to make a standard cube transparent. renderer.material.color.a = 0 doesn’t seem to do anything and renderer.material.SetColor (“_Color”, Color.clear); turns it black. What am I missing?
Have you tried disabling the mesh renderer?
Setting the alpha value only has any effect if you’re using a shader with transparency.
–Eric
This worked. Thanks!