I am working on a game which generates a maze randomly. When I play the game in the editor it works perfectly, but when I build it, all the transparent textures turn black. Also according to my testing, this is happening when my maze starts to generate. When its just the starting piece of the maze the windows are transparent, but as soon as another room generates, it goes black, even for the starting room. Please help me. I have attached screenshots for extra details. Let me know if you need anything else. (Unity 6000.0.23f1)
In editor (the glass cube and windows are transparent)
After build (the glass cube and windows are black) (room might be different cause random, but starting place is fixed)