Hey, all.
Is there any way to do transparent polygons as opposed to transparent materials? The reason I ask is two-fold;
- So I can use them to do “bodgy fades” (and if you don’t do this, how do you do fades?)
- So I can fade out models close to the camera.
Any help much appreciated, as always.
Hmmm… will that affect all instances of the texture, though, or just that on the object in question? I don’t want to change all objects, just the one closest to the camera.
In the program in question, I use the same texture loads, so I can’t be making the entire texture fade out…
you can use/create a shader which accepts a color / alpha input and change the input accordingly as you need it