Transparent Polygons?

Hey, all.

Is there any way to do transparent polygons as opposed to transparent materials? The reason I ask is two-fold;

  1. So I can use them to do “bodgy fades” (and if you don’t do this, how do you do fades?)
  2. So I can fade out models close to the camera.

Any help much appreciated, as always.

http://forum.unity3d.com/viewtopic.php?t=21274

Hmmm… will that affect all instances of the texture, though, or just that on the object in question? I don’t want to change all objects, just the one closest to the camera.

In the program in question, I use the same texture loads, so I can’t be making the entire texture fade out…

you can use/create a shader which accepts a color / alpha input and change the input accordingly as you need it