Hello, Please help me
I made elephant character in blender and export it as .fbx
But I don’t know why, After applying the shader, a square hole is visible depending on the angle.
I’m looking for a method for the 3 days and the normal direction in blender seems to be fine. How can I solve this?
Is this object a single mesh object? Did you check for overlapping faces?
I checked again but it’s single mesh and faces does not overlap…
Could it be that the color is blue but the direction is not reversed?
sacb0y
7
That looks like the mouth, this is probably a stencil and transparency sorting issue?
This thread might help, I don’t remember the details much myself right now lol.