Hi,
I’ve a strange problem with transparent shaders. If my main camera is close to the small mesh (on top of bigger mesh) it will be rendered, but once I move my camera few pixels back, mesh will disappear.
Works fine with non transparent shaders, like Diffuse etc.
Camera near clip is 0.3 and far clip is 1000, but this is not a problem as I tried many different values.
You can better see problem from screenshots:
Camera close, you can see bluish mesh: ImageShack - grvisible.png
Camera slightly back, mesh is gone: ImageShack - grnotvisible.png
Tried different transparent shaders, same issue. Some of shaders behaved slightly differently, instead of totally disappearing it was not transparent until I get close to mesh.
What I’m trying to achieve is to highlight tiles on ground mesh.
Thanks in advance for any help!