Transparent shader in amongst non transparent objects causing grief...

Hi there,

I know there are some issues inherent with transparencies, just wondering is it possible to get the transparent flame geometry to sit properly within the wood geometry of do I have to choose either in front or behind?

Thanks,
Pete

If the logs are using an non-transparent shader it should work fine. It looks like the logs are using some other type of transparent shader. Just use diffuse and transparent on the flames.

If that doesn’t work you can use the material.renderqueue flag to manually set what draws first.

Awesome, thanks mate! The logs were using a shader with transparency.