I have a material with a shader that supports transparency.
It’s applied to an object that I need to fade in/out, so I animate the color.alpha value (the texture map applied to the material has no alpha).
I know I’m losing performance when the material is transparent due to fill rate issues, but when color.alpha is set to 1.0, will there still be performance issues?
Basically, do transparency-supporting materials/shaders always cause fill-rate slowdowns? Or only when their alpha is less than 1.0?