Hi, in Unity, I have began to teach myself how to begin using shaders and shader graphs. I have created a tree model using two planes and a cylinder. I have made the blank parts of the tree leaf sprites transparent using a transparency map, and it is working fine. However, when you look at the tree at a specific angle, it’s transparent part’s ‘render over’ the rest of the tree as shown in the image below. I have attached my shader graph settings to this post. If you could leave a reply, I will be most grateful.

(The part circled in red handles the transparency map)

