hey, so im trying to make a sortof… “pixelated” game. So, i have textures that are like, 30 x 40 or 15 by 15 and when i try and make them transparent… the textures are not solid. EVERYTHING is see-through, it removes all the black but the stuff thats not black is partially see through and pretty much not even there. so please can someone help as soon as possible?
- make texture’s alpha channel so it will be 1 (white) at solid block and lower then 1 at transparent.
- don’t use transparent value in color, since it applies to whole texture, not only to transparent channels
- switch compress type in texture import settings to true color to avoid compress artifacts.
You need to explain the problem better. It sounds like you’re saying “when I make my textures transparent my textures are transparent”… which is exactly what I’d expect!
When working with such small textures, you have to disable filtering and compression. Open the Texture in the Inspector and set ‘Filter Mode’ to ‘Point’ and ‘Compression’ to ‘True Color’.