Transparent Texture2D

Hey there, I have a texture that when on a object is not transparent.

Is there a way to make it so that the mesh of the object transparent?

Use the Transparent/Diffuse shader instead of Diffuse. You can then adjust the alpha channel to your desired transparency.

gameObject.renderer.enabled = false;

Will stop the mesh from rendering, making it transparent - is that really what you’re trying to achieve though?