I simply want to not render the sides of the cubes.
I am using a vertex color shader with alpha.
How would I accomplish this?
Thanks!
I simply want to not render the sides of the cubes.
I am using a vertex color shader with alpha.
How would I accomplish this?
Thanks!
ideally you’d fix this in the geometry by removing those inner faces, they are being rendered because the alpha on your shader allows them to be seen and they are highlighted because they are overlapping and becoming more opaque.
Hope this helps.