Transparent / Vertex Lit Ignore Sides

I simply want to not render the sides of the cubes.

I am using a vertex color shader with alpha.

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How would I accomplish this?


ideally you’d fix this in the geometry by removing those inner faces, they are being rendered because the alpha on your shader allows them to be seen and they are highlighted because they are overlapping and becoming more opaque.

  • best fix change the geometry
  • alternative is to change the material ID of the inner faces and reduce their alpha value
    to 0

Hope this helps.