Transparent video in StreamingAssets

Hi

We’re playing a webm video which includes transparency, and it works great when we import with ‘Keep Alpha’ and transcode, and use it as a VideoClip with the VideoPlayer.

However, in our app we need to download the video and play it from a URL. If I simply put the file in StreamingAssets as a test, it loses the transparency - as expected.

My question - can I replicate the transcoding process that Unity performs, or can I access the transcoded video and copy it?

thanks

What platform are you talking about? As mentioned here Android does not support native VP8 transparency and transcoding is required.

Yes, the platform is Android and I’m aware of the need to transcode. I want Unity to transcode and play back a video that I put in the StreamingAssets folder.

I am facing the same issue. Did you managed to solve it somehow?

converting with ffmpeg was mentioned here, maybe that would work?

Hi guys, facing the same issue. Is there a way to transcode the video through c# script?

Facing the same issue… considering switching to AssetBundle

Update on this?

Bump. Any update.

i have similar problem and assetbundle not solve at all because lost the transparency