We’re playing a webm video which includes transparency, and it works great when we import with ‘Keep Alpha’ and transcode, and use it as a VideoClip with the VideoPlayer.
However, in our app we need to download the video and play it from a URL. If I simply put the file in StreamingAssets as a test, it loses the transparency - as expected.
My question - can I replicate the transcoding process that Unity performs, or can I access the transcoded video and copy it?
Yes, the platform is Android and I’m aware of the need to transcode. I want Unity to transcode and play back a video that I put in the StreamingAssets folder.