Hi, i applied a simple transparent material with two render face to a plane, but it doesn’t work. Did i miss some key operation? In this project, polyspatial is 1.3.9, and unity is
2022.3.45f1c1. Following the picture, thanks for replying!(By the way, i also try the vision os sort group, put the biggest order value of this plane, but it also doesn’t work.)
PolySpatial 1.X only supports visionOS 1, which does not support setting the Render Face. Apple added support for changing this (to render back faces, or both faces) in visionOS 2, and so we support it in Unity 6000/PolySpatial 2.X (only).
The only workaround for visionOS 1/PolySpatial 1.X would be to include in the mesh another set of triangle indices with the opposite winding order.
Thank you for relying.


