TransparentTerrain wiki shader problems

Hello,

I’m trying to create a simple scene where you’re walking along a cliff path and my problem is, when I look away, I see this:

alt text

My problem is that, despite setting the fog as intense and with any mode, I can still see the goddamn terrain in contrast to the skybox. I don’t want that to happening, as in this case, you’re supposed to be on top of a REALLY high cliff.

I tried doing what this wiki post says to do, and where I paint with a completely transparent I get blue, when I run it, like in the picture. On the scene editor, it isn’t but kind of white, and relatively kind of transparent (on the edges). Anything I could be doing wrong, or any help you could provide?

I know there’s a plugin on the asset store to do this, more than one even, but I’m broke as all hell (student, :frowning: ) and don’t really want to spend 5-10$ on a goddamn shader mod.

Thanks in advance, any help would be appreciated!

Apparently your problem is the skybox shader, that doesn’t take the fog settings into account: the sky shows bright and clear behind the foggy mountains! I solved this problem once by modifying the original skybox shader in order to include fog, and added to it a parameter that adjusts how much the fog vanishes towards the sky - take a look at this answer.