Hi there!
So, I’ve setup a persistent Game Object, and I want that Game Object to store several informations, including Player Informations. One of those informations is the Player Ship, that it’s assigned as a Game Object variable.
I’ve scripted it out, but, the stored Game Object variable will go “Missing”, after I load a new scene. Now, I know of DontDestroyOnLoad(GameObject), but that’s not exactly what I want, since there’s no way to remove that status later, without deleting the object and recreating it (Again, one of the things I don’t wanna do).
So, is there a way to store such information (which will include more than numbers and strings)?
Also, I’m using Unity Free.
Thanks in Advance, João Borrego