Hi all,
I am working with the transport layer by sending simple messages across the wire. I’ve set up my project to use pipelines (specifically UnreliableSequencedPipelineStage with the SimulatorPipelineStage):
m_Pipeline = m_Driver.CreatePipeline(typeof(UnreliableSequencedPipelineStage), typeof(SimulatorPipelineStage));
My configuration for the simulator stage:
var simParams = new SimulatorUtility.Parameters {
MaxPacketSize = k_PacketSize,
PacketDelayMs = 200,
PacketDropPercentage = 50,
PacketJitterMs = 10
};
With a 50% drop rate, I would expect the server to miss messages, and thus not be able to sync. This is not what is happening. With the 50% droprate, the server still receives every single message (and in order!). I’ve tested this by passing a tick number to the server, and the server logging it to console. I can see every single tick number.
Am I doing something wrong here? Or am I dealing with “preview” issues on the transport layer?
Been stuck on this for awhile, so if anyone could help assist. It would be very much appreciated.
Thanks!
Quinn Le