transportation in unity

hey guys, i just need to know the basics of how to do this, i recently switched from blender so this is a bit different, i want to press e in game near and object (for example a hang glider or a jet pack) and i want to steer and everything, i know what to do in blender but i switched for reasons needless to say XD so please help or direct a tutorial my way please and thank you

I don’t know if there’s a tutorial that covers this exactly. Something this specific will typically need to be broken down into sub-problems, each of which can be tackled individually, e.g.:

  1. Detecting when a particular key has been pressed.

  2. Determining whether one object is near another (for some definition of ‘near’).

  3. Implementing different methods of locomotion for objects (humanoid character control, flying with a jet pack, gliding using a hang glider, etc.).

  4. Transferring control from one object (e.g. the player character ‘on foot’) to another (e.g. the player character flying around with a jet pack).

If you were able to do it in Blender, then that suggests you don’t have any problem with the ‘breaking down the problem’ part, which means it’s just a matter of solving the above problems in Unity’s terms. What I’d recommend is tackling those problems one at a time, and posting back here with specific questions regarding the things you’re unsure of.

alright man good plan thanks :slight_smile: