In testing our game, we find users are accidentally hitting the Windows Key more often than we thought, disrupting the game play. Even when moving the core gameplay keys away from the windows key, it still happens (younger audience game).
Has anyone found a way to trap the Windows Key and shunt its behavior? I've been told that being a system key it's not trappable in Unity 3.0 via script, but wanted to confirm or deny.
Thanks for any input.