One of my favorite features in all my games, no matter the idea, is my love for “Travel”.
I believe that it is through the “Travel” component that you really have the most fun. As many say,
“It is not the Destination that matters. It is the Journey.”
In The Hobbit book, it is not the battles, it is not the magic, the treasure, the orcs elves or dwarves. It is the harsh weather, the dangers along the way, the element of surprise, the friendship developped.
Travel can mean alot, but IMO it often includes a survival aspect to it. Fighting against nature. Rationing your food for long journeys. Stopping at an Inn to rest.
In Organ Trail / Oregon Trail, it is a core feature of the game, but not exactly any specific gameplay feature. You buy items, you shoot buffallo, you check for diseterry, but you dont “play” traveling very much. You experience it. Remove it and you still have all the gameplay, but then it would change into some stationary frontier game. Not sure how much that would actually change the game…might still be cool. You would need alot of tweeks. I’d remove it but change its design.
In Skyrim or Fallout 4, it would be in NOT Fast Traveling, and as you walk the road encountering this or that, finding this location, or getting lost and ending up somewhere else. Fast Travel destroys this feature entirely. Remove fast travel, and the game would barely change. Remove “Travel” and you have to fast travel everywhere. I find it hard to imagine theyd complain if I already had Fast Travel, but pretending that doesnt fix it, I’d still remove Travel at their request. Or if I could, make it optional with default off since I want default to be what most players enjoy, not what I want. Skyrim is still amazing even if not seamless and more instanced. Even with more “boxed in” exploration. Which brings me to…
MMORPG’s. If I were to make a MMO, meaningful travel is a must. And this is alot of work. So I would never remove the feature. Never. It is what I believe is required for my dream. No rush to end game exists. There is only the journey. And that journey is long and arduous, but very rewarding. However I would be as open as possible to try to meet players halfway. Not that I would, but I’d try to find as close to a middle ground as I could. But in the end, I would accept the 5/10 and be like the devs I dont respect & also say, “It is my game. Those who like it, play. Everyone else? Fuck off.”
In Fallout 2 or Dead State, it is that world map traveling. The choice that you can go anywhere you want and the random encounters and locations found inbetween. Take this out, and it would have to become some linear storygame like most RPG’s. Remove the open world part, and I think it would destroy my favorite parts. You could add fast travel to fix it, but I really dont like that. I am greatly inspired by FO2’s worldmap, having unknowingly created it in my first project (before ever even playing FO2 or knowing i was creating the same system) so I’d keep it.
In Away Mission, the same would probably apply. However in this hypothetical, I could try technology where there is no traveling; you warp to any location you choose. Idk why, but I feel like I might be able to remove it but still have the exact same game…or close to it… Just skipping the “inbetween”, removing the survival element or slow drain of fuel/food (replacing it with a full deduction after fast traveling), etc. I could find a way because…it’s Sci-Fi. As weird as that sounds, I feel the game is really flexible bc of the theme. I could even turn away mission into a colony game.
For my current project, which is built around Travel, I have to admit that I could actually remove the feature and still have the same game. It would be different, but…
I guess all around my favorite feature or theme of “Travel” is always removable. It isnt a feature that relies on any other feature. It isnt a necessity, even when I try to build the game around it. There are other features I could replace it with (like a colony game) or that exist in the game that although are not my favorite, are still plenty fun.
It is only in the case of a MMORPG that I would refuse to budge and tell off consumers who werent satisfied. Any other time, I would simply remove it or make it optional. Always checking to see if I could do the optional idea first. If the design chabges though? The option probably wouldnt work.